::*MiA's DoMaiN*::

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*My special Djinni*

*Mia's Domain's adopted Djinn*

:: Mias Domain ::
Name: Scottie
Gender: Male
Element: Earth
Type: Venus
Height: 3'1
Weight: 62
Caught: May 3

:: Mias Domain ::
Name: Crystal
Gender: Female
Element: Wind
Type: Jupiter
Height: 1'3
Weight: 11
Caught: May 5

:: Mias Domain ::
Name: Spencer
Gender: unknown..
Element: Water
Type: Mercury
Height: 2'1
Weight:12
Caught: January 12

.:: Mias Domain ::.
Name: Garren
Gender: Male
Element: Fire
Type: Mars
Height: 1'4
Weight: 9lbs
Caught: May11

::*Basic Djinn info*::

Djinn are small elemental creatures that can be found hiding all over the world of Golden Sun. The first one you encounter (Flint) will give you info on what they are and how to use them in battle. If you still need help tho, heres a somewhat short explaination...
There are twenty-eight in all, and four diffrent types (seven of each). The diff types of Djinn are: Venus - earth, Mars - fire, Jupiter - wind and Mercury - water. Djinn are very powerfull spirits but are friendly and will gladly help you on your journey! However, you'll have to defeat many of them in battle to prove your worth as a warrior before they'll join you.
Djinni can raise your characters stats, change their class, and even psynergy depending on their type when you choose to "set" them. Each character will gain with diffrent Djinn combinations. If a Djinn is set when you go into battle, you can unleash it's special power or ability. Djinn can do a range of things from damaging and paralysing a foe to restoring the HP of a party member. Putting a Djinn on "standby" (it will change to standby after being unleased too) will return your stats to normal but gives you the option of Summoning a powerful spirit. You can put as many Djinn on standby as you'd like, but only a maximum of four can be used to summon a spirit. The more on standby, the stronger the spirit.
 
thanks to artic mia for getting this personal info! THANKS BABE!